Spades Card Game Rules

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Spades is a casual card game developed in the 1930's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. If a player cannot follow suit, they may play a trump or discard. The trick is won by the player who plays the highest trump or if no trump was played, the player who played the highest card in the suit led. The player who wins the trick leads next. Play continues until none of the players have any cards left. Each hand is worth 13 tricks. Spades cannot be led unless played previously or player to lead has nothing.

  1. Spades Card Game Rules Hoyle
  2. Spades Card Game Rules For 6 Players

Spades is a casual card game developed in the 1930's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits.

Spades Card Game Rules Hoyle

Each hand begins with all 52 cards being dealt to the players. The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. If you bid a Blind Nil, you must bid a 0 without seeing your cards. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk! Teams must reach the total number of tricks they have bid together in order to get a positive score.

The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. If a trick is played without a spade, the highest lead suit card takes the trick. If a trick contains a spade, the highest spade wins. The winner of the trick leads the next trick. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand.

Once the full hand has been played, the game is scored. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. If a bid is not met, each trick in the bid is worth -10 points. If a nil is bid and met, the team gets an additional 100 points. A won double nil gets 200 points. When either of these are not met, the team will get -100 and -200 points respectively. Once 10 sandbags are reached, the team looses 100 points and starts over with 0 sandbags again. Once the score is tallied after each hand, another deal begins. The first team to 500 points wins!

  • Be sure to protect your Spades partner if they bid a nil or double nil.
  • Play your Aces first to try to take Spades tricks early before other players run out of that suit.
  • Try to bid as accurately as possible to avoid scoring Spades Sandbags.
  • If the other Spades team bids a nil or blind nil, be sure to try everything to get them a trick.

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OBJECTIVE OFSPADES FOR 2 PLAYERS: Be the first player to score 500 points

NUMBER OF PLAYERS: 2 players

NUMBER OF CARDS: Standard 52 card deck, no jokers

RANK OF CARDS: 2 (low) – Ace (high), Spades always trump

TYPE OF GAME: Trick taking

AUDIENCE: Adults

INTRODUCTION OF SPADES FOR 2 PLAYERS

Spades is a wonderful trick taking game that challenges players to determine precisely how many tricks they believe they can take. Players are penalized for taking too few as well as too many. While Spades is traditionally a team based game for four players, this two player version is also quite enjoyable.

THE CARDS & THE DEAL

Rules

What separates two player spades from the classic version is how the hands are created. There is no deal in this game. Each player will take turns building their hand of thirteen cards – one card at a time.

Shuffle the deck and place it in the center of the playing space.

The nondealer draws a card from the top of the pile. They may choose to keep that card or place it face up in the discard pile.

If the player keeps it, the next card is immediately placed face up on the discard pile. If the player does not want the card they drew, they discard it and must keep the second card. Cards may not be drawn from the discard pile

The second player does the same. They draw a card and choose to keep it or discard it. If they keep it, the next card immediately goes to the discard pile. If they don’t want it, they discard it and immediately take the next card. This process is repeated until each player has a hand of thirteen cards.

The discard pile is placed to the side and ignored until the next hand.

THE BID

Each player looks at their hand and determines how many tricks they believe they can take. Spades are always trump in this game. The nondealer bids first. They may bid from zero to thirteen tricks.

Bidding zero is called going nil. This means that the player thinks they will not take any tricks. Special points are awarded for going nil successfully.

If a player thinks they can take all thirteen tricks, that’s called shooting the moon. Special points are awarded for shooting the moon successfully.

Players do not have to over bid each other. Each player simply states how many tricks they think they can take. The scorekeeper must write the bids down.

THE PLAY

The nondealer leads first. They choose a card and play it to the center. To begin with, spades cannot be played until that suit is broken. Spades are broken when a player is unable to follow suit or only has spades left in their hand.

The opposite player must follow suit if they can. If they cannot follow suit, they may play any card that they wish (including a spade). For example, if a king of hearts is led, the following player must lay a heart. If they are unable to lay a heart, they may play any card from their hand – including a spade.

The player who played the highest card in the suit that was led or the highest spade takes the trick.

Whoever takes the trick leads next.

Play like this continues until all thirteen cards have been played.

Deal alternates between players. The non dealer will always draw and lead first.

Spades Card Game Rules For 6 Players

SCORING

A player earns ten points for each trick that helps them meet their bid. For example, if a player bids six and takes six tricks they earn 60 points for doing so.

Tricks taken beyond the player’s bid are called bags. Bags are worth 1 additional point. For example, if a player bids six and takes seven, they earn 61 points. Be careful! A player loses 100 points for every ten bags they take.

If a player does not meet their bid, they lose 10 points for each trick they bid on. For example, if a player made a bid of six tricks, and only took five, they would lose 60 points from their score.

If a player bids nil (meaning they think they will take zero tricks) and is successful, they earn 100 points. If they fail to take zero tricks, the captured tricks count as bags. For example, if a player bids nil and takes five tricks, they would earn 5 points for the hand.

If a player shoots the moon and is successful, they earn 250 points. If the player fails to take all of the tricks, the tricks they do take count as bags. For example, if a player shoots the moon and only takes nine tricks, they would earn 9 points. Remember, every ten bags costs the player 100 points from their score.

The first player to reach 500 points wins the game.

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